Friday, January 25, 2008

[Sidequests!]

As you may or may not know, Hero: I will have Quests, Sidequests and Town tasks. What's the difference? Quests are orgranized 'missions' or 'assignments' that are assigned rewards, etc. and may be harder than Sidequests or Town tasks. Sidequests are quests that don't require anything and may not always have a 'material' reward, but can unlock some cool and better stuff. Town tasks are jobs that you can choose to around any town, assigned to by NPC's. These are mostly lists, such as; Talk to chef, take out garbage, cook fish fillet. (Just a random example.)
Now announcing my MAIN project this past week and next:

[Church Corruption] - darkest and most dangerous sidequest so far.
After starting the demo in Augren, head north (but be prepared) to enter the Monastary. There's a scene or two outside, but there's also a sidequest to do which you can start on the inside. I'm not revealing yet how to do it, (it's pretty simple to start and follow) but let's say it involves a new 'accompany' character. An accompany character is a character who comes with you, in a P2, P3, or P4 slot and fights by himself, (you don't control him) but is a part of sidequests, etc. I am going to reveal that he is a Dragoon, and very similar to Vander, but of no relation nor is he him. Why a dragoon? Not sure. I wanted to show the variety of classes early on, and even though you don't control him, and he's only around for this sidequest, I wanted to use him.

(Tired of reading, I know... I know...) Screenshots:

These are just of the church and showing the start of the sidequest. That's all for now, see you soon, and thanks for checking by!

~Stedar

Saturday, January 19, 2008

[Battle system changes]

Hey! It's time for another update. I know I said I wouldn't be working on the Enhanced DBS, but well, as the town of Augren comes to a close, I did. This whole time I felt that making Ewan a Wind user was a bad choice... so now he is an Earth user, and a character I am now revealing (but not showing yet!) his older brother Edward will use Wind. I also felt that Ewan's sprite and special ability needed work. I revamped his sprite, and changed his special ability. Instead of 'Drawing' a skill from an enemy that you keep permanently, Ewan will be able to use randomized 'Terrain' magic when his ability selected. This ability however makes him very cheap, because he's capable of killing all enemies on the field under 200-300 health at one shot. To fix this, Demo version 0.2 will have a side effect to his special that will make it a bit more fair. The side effect is that all your allies (save for Ewan himself) are damaged a medium amount from the attack too, around 60-100 damage. I've decided not to add the side effect into the upcoming first demo because I wanted to make it easier and more fun killing waves and swarms of monsters.
(Phew) Now, for the long awaited screenshot part: Ewan has just sucessfully used Terrain magic and on a random roll of 1-7, he got the Earth terrain damage, killing the enemy rabbits.

-Oh! On a last note, I've decided that each character have a special 'Costume' that truly represents their class. These 'Costumes' will be available anytime during the story mode, from doing all of that character's specific sidequests/quests.

Finally, I've ultimately decided for the Demo version 0.1 to have 2-3 towns, so I will be doing a lot more town/quest work. There will also be a free roaming type of thing, for the north area of Larcia. (So, Selene forest, the Monastary, the Lake house, Abandoned Temple and Small ranch will be accessible and explorable.) This does not mean every area will be complete, just... a tidbit of a place to explore and check out...

Farewell for now, thanks for reading,
~Stedar



Tuesday, January 15, 2008

Update! 1-15-08

Hey! It's been a bit and progress is still slow. However, once Augren is complete, there won't be much more to do anyway. While working on the Quest/Sidequest/ and Town task jobs I decided to post again and release some brand new ideas of mine.

So you don't get bored, here's a screen (I try to impress.)

To the left is the altar, where you can pay and revive K-Oed members. There are Revives, or also called Phoenix downs; but like FFIII there are a bit more rare and not too much of a necessity. The quest center will have 4 quests in the demo. I'm unsure if I should delay the release date and make all 4 completely do-able. (Yes? No? Let me know!)

The major release today is well, not what you think. I'm going to let you know ALL available in-game classes. It's undecided whether I should make changable classes (like FFIII. This game is supposed to be similar game-play wise.)

So far, I've decided to have more characters for p3 and p4 aswell. There are now 4 p3 choices and 5 p4 choices.

Classes are as follows:

P3 :(Rod using) Monk, Heavy Swordsman, Lightning Swordsman, and Magician (Rods/Staves).

P4 : Dragoon, Dark Knight, Wind Swordsman, Ranger, and Holy Swordsman.

There's also Ephren (Swordsman) and Match, (SwordMaster)... (NOTE!: I know there are unusual element sword users and that swords outnumber any other weapon class so far. This is subject to change, But so far the characters that I have are users of those weapons.)

Thanks for reading, check again soon!

Sunday, January 6, 2008

Happy New Year + Update!

Hey everyone! I'd like to announce that work on the Enhanced DBS is on a short hold, while I start the mapping of all the towns that will be accessible in the demo. But for now...

One final sneak-peak of Vander's Jump in action:


And now, a beta screenshot of the first town; Augren. (It's still in progress!)

And now, to announce the features of an everyday town in Hero I. An ordinary town is what you call a 'Center of Commerce' right? Well these C-o-C's (no sexual innuendo meant) are no longer just buy, rest, and leave sorta places. Each town (upon completion) will have Sidequests, Magic Shops, Smithys, Inns, Hidden events, P3's or P4's among the Npcs, Quests, Quest Centers, etc.

I hope you've enjoyed today's update, as I have. (I'm done with the Jump Command- Now that was a pain)

Thanks for checking, see you later

~Stedar