Monday, September 29, 2008

[Whoa! Lots of hits! - And I'm totally distracted]

Welcome!
There's been so many hits these past 9 days it's ridiculous. But maybe it's that new (and huge) banner I have on Gamingworld forums. Heheh. Anyway, work is... work. I'm still going; but at a slower pace than usual. It's mainly because I'm focused on real life. You know the gist of it; but still. Hero I WILL BE COMPLETED SOON, DON'T YOU WORRY.

In spite of all these website views and returning viewers; here's some new screenshots you haven't seen anywhere else.
A heated scene at Cyria Square with Ephren and some black knights; beware, there's a boss battle!A nice and scenic Inn area from Cyria with a nice little reward for those who venture enough.
Both screens are a little lacking at the moment-just wait until they're finished.

As always, thanks for stopping by and I hope you enjoyed your stay!
P.S. I'm estimating a Demo by December 25.
~Stedar

Saturday, September 20, 2008

[UPDATE : Cyria Edition]

Welcome back. The site has undergone some cool changes. Firstly, I tried playing around with some other templates and colors but frankly, they were not what I wanted. The template and colors I use at the moment aren't perfect (in fact they're almost the farthest thing from it) but will have to suffice for now. Secondly, I added a HIT COUNTER so now I can finally see how many hits I have. (Why Blogger doesn't do this automatically is beyond me) And lastly, I've added a new Header- I miss the older one but hell, a screenshot is so much cooler.

Back to the game.
I haven't gotten much done lately but what I have done was fix a few things, map a bit, and do some cosmetic changes. I started work on Cyria; the Third (of four) towns in the demo and by far the largest town/area I have EVER made. When it's finished it will almost be a bit ridiculous- but players looking to jump right to the castle will only have to walk north.
It's time for screenshots. No in-game ones yet, however.

Here's a WIP; Work in progress shot from inside RPG Maker 2003. This is only the lower half of town, and trust me, it's going to look a lot better upon completion.

This is a screenshot of the event layer. As you can see I've started to add the citizens and some long waiting lines already. *Sigh* I think it needs some more work but my work ethic at the moment is terrible. I really want to finish this first demo and release it to the community- I think the second demo of E1 and then the demo for E2 will be a lot easier once I do actually try to work hard and finish it.

Thanks for stopping by and reading all my ranting,
~Stedar

Sunday, September 7, 2008

[Loot Cave and Branching Characters]

Welcome back. Hero I is gaining a whole new level of depth as I type. Remember how you will be able to choose characters for the P3 and P4 slots? Well instead of just stupid, unused and silent P3 and P4 characters, they will actually take place in conversation and scenes. Check it out. I've also been at work updating the DBS, World map, and all its playable areas for the demo. My current project, Loot Cave. Loot cave features two customized switch/lever minigames, in which you switch on certain switches to activate certain bridges, make paths, etc. There are also hidden rewards, and this dungeon is, in my opinion not too lengthy-but lengthy enough to feature fire monsters, a boss battle, and the finish to the sidequest, that is, if you signed up. Without further adieu, it's time for screenshots.
In this scene you can clearly see that Loot Cave isn't just open in the beginning of the demo, but always- because you can either explore it alone as Ephren, or come back when you've gotten any of the characters you desire! In the screen you can see Ephren, Match, the beautiful Alina, and Vander.Oho. Boss battle! One of the first real boss battles I've designed in the demo. Just wait and see the ones to come. This battle has a bit of a difficulty level I'd say, unless you have a good strategy, or you bring along Match and the gang. Right off the bat the boss and the imps hit you with flame breaths, causing a ton of damage and possibly the Bleeding Condition. But if you can manage enough damage before they get a shot, they'll no longer hit you with flame breath making the fight a helk of a lot easier. Here it is, the Loot that you find when you complete the cave. If you've a mind to think with- you'll probably see that this amount is ridiculous, and yes it is. A little too true to believe. Apparently someone has already Looted Loot Cave, leaving you with only two of these purple chests to open at the end (and a crap-load of secret chests in the cave) but don't let that get you down, the Sidequest offers a ton of good rewards anyway.

Thanks for stopping by, just wait until the demo is released!
~Stedar