Monday, February 4, 2008

[Darkheart, Mining, etc!] (Screenshot Frenzy)

Welcome back! I've been very busy...alright, a little busy working on Hero I. Although I'm *STILL* working on the Church Corruption sidequest, there have been many good improvements and a lot of new fun to be had.

The first thing I will reveal is the new Darkheart system. The Darkheart system is rather like the final fantasy series' Limit break. When Ephren's health falls between 1 and 15%, his attack option will change into [Darkheart]. 'Darkheart' is a skill subset in which all of the most powerful moves reside. Each attack in the subset will do well over 300 damage each, depending on Ephren's attack stat. Usually, this would be very cheap, but in demo 0.2, each Darkheart will only be able to be used once. (or just 1 of all of your darkhearts per battle.) This doesn't mean that only one character gets to use it per battle, all of them will be able to, just once each. (In 0.2) It's your choice, risk the hero's death for darkheart, or avoid such radical behavior!
Ephren has just sucessfully used Darkheart, which was about to do nearly 310 damage.

The second thing to reveal is the new Mining system. With the mining system, whenever the player sees ore rocks and has at least one pickaxe with him, he'll be able to mine the ores from the rocks and either use them to forge in an upcoming (possibly 0.2, or maybe 0.1) Forge system, or sell them to vendors for some nice cash. The minigame isn't all that easy though. See the meter in the center? The purple bars indicate the level of tension of the pickaxe. If the meter gets filled with bars, it will eventually break. When it does break, it's game over! You keep what you got, but you also lose a pickaxe. Here's how the game works. Tap the enter key to mine, you have 60 seconds to finish. When enter is tapped, the tension will slowly increase. Waiting without tapping will deplete the tension meter. (I'm still working out some kinks and messups I found.) Another long awaited screenshot. (this is also of the cave from Church Corruption.)

BEHIND THE SCENES:
This is a new segment I will be doing every once and a while. Here I will show screenshots of the game inside rm2k3 and talk about various parts of game development.
Today's part: Battle animations. Battle animations are an essential part of every game. Usually, they have to be very good, or it will just add to the player's bad feelings about the game. How do I do my animations? Well... I've been using rm2k3 for about 2-3 years now, and I'm always getting better. (even when it comes to animations.) With animations, you simply create cool effects with good SFX and you're done. When I do mine, I usually start off with the first frames as the animation fading into view. Then, I progress the frames with animations (slowly or fastly depending on the anim) until I get to the end. At the end comes the final fade out period. In the middle of the animation, I usally flash the sprite or screen, as well as a shake and a sound effect. (...More to come soon as I think!)
Thanks for reading and visiting! Come again soon for more news!

~Stedar



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