Monday, December 22, 2008
[Fail.]
Hero I will not be done in time for Christmas.
Monday, December 1, 2008
[Progress]
-I'm entering the Release Something! Day V over at
http://www.rpgmaker.net/forums/index.php?topic=2540.0
Check it out if you'd like!
A new battle transition--yay!The scene is heating up! Cool--spoilers that don't make sense yet!
Thanks for stopping by and let's hope for a Hero I Christmas (and that I make the Release Something! deadline.)
~Stedar
Sunday, November 16, 2008
[Lucky fortune, lucky number 22]
My maps do nothing for me. I want to design something really great--a game everyone will remember and not just be forgotten. More importantly, I want to win a Misao or do something never before done in an Rpg maker game.
This is not the end. I promised you guys and myself I would finish this (It will be my second complete demo) and I seriously am going to. I just need to force myself finish Cyria and then it all should come into place after that.
Thanks for stopping by and reading all my crap.
~Stedar
Wednesday, October 29, 2008
[21. I'm sorry.]
I'm sorry. Things have been... hectic to say the least. Hero I just hasn't been touched much. I'm still working on the video--one of the hard parts, actually. I can't decide whether to use FRAPS, Camtasia studio 5, or some other program... none of them have the greatest video recording quality, Ephren's eyes are always messed up...
I'm trying. This weekend is homecoming and I've got a poster due next week that took me 6 hours last year. Things are going to work out and Hero I will be finished. Eventually.
I'm glad you've all taken the time to check back often, even though I never have updates for you.
~Stedar
Wednesday, October 8, 2008
[Welcome to the NEW Hero I]
The Hero I trailer is not yet complete; however by this weekend I think it will be.
Thanks for stopping by and checking in on Hero I!
See ya soon!
~Stedar
Monday, October 6, 2008
[Hero I trailer... Soon!]
Thanks for stopping by and hope you enjoy,
~Stedar
Monday, September 29, 2008
[Whoa! Lots of hits! - And I'm totally distracted]
There's been so many hits these past 9 days it's ridiculous. But maybe it's that new (and huge) banner I have on Gamingworld forums. Heheh. Anyway, work is... work. I'm still going; but at a slower pace than usual. It's mainly because I'm focused on real life. You know the gist of it; but still. Hero I WILL BE COMPLETED SOON, DON'T YOU WORRY.
In spite of all these website views and returning viewers; here's some new screenshots you haven't seen anywhere else.
A heated scene at Cyria Square with Ephren and some black knights; beware, there's a boss battle!A nice and scenic Inn area from Cyria with a nice little reward for those who venture enough.
Both screens are a little lacking at the moment-just wait until they're finished.
As always, thanks for stopping by and I hope you enjoyed your stay!
P.S. I'm estimating a Demo by December 25.
~Stedar
Saturday, September 20, 2008
[UPDATE : Cyria Edition]
Back to the game.
I haven't gotten much done lately but what I have done was fix a few things, map a bit, and do some cosmetic changes. I started work on Cyria; the Third (of four) towns in the demo and by far the largest town/area I have EVER made. When it's finished it will almost be a bit ridiculous- but players looking to jump right to the castle will only have to walk north.
It's time for screenshots. No in-game ones yet, however.
Here's a WIP; Work in progress shot from inside RPG Maker 2003. This is only the lower half of town, and trust me, it's going to look a lot better upon completion.
This is a screenshot of the event layer. As you can see I've started to add the citizens and some long waiting lines already. *Sigh* I think it needs some more work but my work ethic at the moment is terrible. I really want to finish this first demo and release it to the community- I think the second demo of E1 and then the demo for E2 will be a lot easier once I do actually try to work hard and finish it.
Thanks for stopping by and reading all my ranting,
~Stedar
Sunday, September 7, 2008
[Loot Cave and Branching Characters]
In this scene you can clearly see that Loot Cave isn't just open in the beginning of the demo, but always- because you can either explore it alone as Ephren, or come back when you've gotten any of the characters you desire! In the screen you can see Ephren, Match, the beautiful Alina, and Vander.Oho. Boss battle! One of the first real boss battles I've designed in the demo. Just wait and see the ones to come. This battle has a bit of a difficulty level I'd say, unless you have a good strategy, or you bring along Match and the gang. Right off the bat the boss and the imps hit you with flame breaths, causing a ton of damage and possibly the Bleeding Condition. But if you can manage enough damage before they get a shot, they'll no longer hit you with flame breath making the fight a helk of a lot easier. Here it is, the Loot that you find when you complete the cave. If you've a mind to think with- you'll probably see that this amount is ridiculous, and yes it is. A little too true to believe. Apparently someone has already Looted Loot Cave, leaving you with only two of these purple chests to open at the end (and a crap-load of secret chests in the cave) but don't let that get you down, the Sidequest offers a ton of good rewards anyway.
Thanks for stopping by, just wait until the demo is released!
~Stedar
Tuesday, August 5, 2008
[UPDATE : Edith Edition]
Eventually the eastern part of town that contains the docks will be open. (Probably when the second demo or final version of the game is available.) The player will be able to purchase a ship that they can sail freely in, or purchase passage on a ship to another continent.
What else is new in Edith? The Item shop and Weapons & Armor shop have the same things as Augren...Except Hi-potions and a better sword for Ephren! Be careful though, it's a little on the expensive side for a beginner player.And... something else returns with the addition of Edith: The Town Task minigame. This time, Cap'n Claw wants you to collect Old wood, ashes, a hook, and a clock gear from around town!
Wednesday, July 23, 2008
[HERO I - Back in Production]
Thanks to all of you who have viewed this message, and thanks again for being patient.
I will have a new update in a few days with some new screenshots, etc.
~Stedar
Thursday, March 13, 2008
[Finally, another Update]
1. Match's Makeover
4. Augren Redone and Town tasks
I've editted Augren to be a bit better, and also finished implementing the first Town Task mission. Chef Toni wants you to find some ingredients for him around town. It's not difficult, and gives a good reward.
That's all for today, see you soon! (and thanks for stopping by)
~Stedar
Sunday, February 17, 2008
DBS fixes and updates
Monday, February 11, 2008
DBS faults...
See you sometime... BLEH. (But thanks for checking by.)
~Stedar
Monday, February 4, 2008
[Darkheart, Mining, etc!] (Screenshot Frenzy)
Thanks for reading and visiting! Come again soon for more news!
Friday, January 25, 2008
[Sidequests!]
These are just of the church and showing the start of the sidequest. That's all for now, see you soon, and thanks for checking by!
~Stedar
Saturday, January 19, 2008
[Battle system changes]
(Phew) Now, for the long awaited screenshot part: Ewan has just sucessfully used Terrain magic and on a random roll of 1-7, he got the Earth terrain damage, killing the enemy rabbits.
-Oh! On a last note, I've decided that each character have a special 'Costume' that truly represents their class. These 'Costumes' will be available anytime during the story mode, from doing all of that character's specific sidequests/quests.
Finally, I've ultimately decided for the Demo version 0.1 to have 2-3 towns, so I will be doing a lot more town/quest work. There will also be a free roaming type of thing, for the north area of Larcia. (So, Selene forest, the Monastary, the Lake house, Abandoned Temple and Small ranch will be accessible and explorable.) This does not mean every area will be complete, just... a tidbit of a place to explore and check out...
Farewell for now, thanks for reading,
~Stedar
Tuesday, January 15, 2008
Update! 1-15-08
So you don't get bored, here's a screen (I try to impress.)
To the left is the altar, where you can pay and revive K-Oed members. There are Revives, or also called Phoenix downs; but like FFIII there are a bit more rare and not too much of a necessity. The quest center will have 4 quests in the demo. I'm unsure if I should delay the release date and make all 4 completely do-able. (Yes? No? Let me know!)
The major release today is well, not what you think. I'm going to let you know ALL available in-game classes. It's undecided whether I should make changable classes (like FFIII. This game is supposed to be similar game-play wise.)
So far, I've decided to have more characters for p3 and p4 aswell. There are now 4 p3 choices and 5 p4 choices.
Classes are as follows:
P3 :(Rod using) Monk, Heavy Swordsman, Lightning Swordsman, and Magician (Rods/Staves).
P4 : Dragoon, Dark Knight, Wind Swordsman, Ranger, and Holy Swordsman.
There's also Ephren (Swordsman) and Match, (SwordMaster)... (NOTE!: I know there are unusual element sword users and that swords outnumber any other weapon class so far. This is subject to change, But so far the characters that I have are users of those weapons.)
Thanks for reading, check again soon!
Sunday, January 6, 2008
Happy New Year + Update!
One final sneak-peak of Vander's Jump in action:
And now, a beta screenshot of the first town; Augren. (It's still in progress!)
And now, to announce the features of an everyday town in Hero I. An ordinary town is what you call a 'Center of Commerce' right? Well these C-o-C's (no sexual innuendo meant) are no longer just buy, rest, and leave sorta places. Each town (upon completion) will have Sidequests, Magic Shops, Smithys, Inns, Hidden events, P3's or P4's among the Npcs, Quests, Quest Centers, etc.
I hope you've enjoyed today's update, as I have. (I'm done with the Jump Command- Now that was a pain)
Thanks for checking, see you later
~Stedar